Hello, I’m Karim,
a Senior Houdini FX Artist.
I create effects and visuals grounded in strong design and solid technical execution. I’m particularly interested in work that balances aesthetic quality with thoughtful, well-built systems, often developed and refined through VEX.
This background still shapes how I approach work today — keeping a focus on design while staying practical and production-aware.
Before focusing on FX, I spent many years working in games and on interactive experiences. I started as a game artist in 2006 and later founded a small studio creating assets for larger productions. Since 2014, I’ve been working as a freelance artist across multiple industries.